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Transfer coin and items

When money or goods change hands in a session, you write it down as a Transfer block in that session's record. The tool takes the amount off the source and adds it to the target. You never edit a balance by hand. This page shows the three transfer forms, the three coins, and the rules that keep the books straight.

1. Add a Transfer block to the session

Put the block among the session's metadata, next to Lokacje, Logi, and PU:

- Transfer:
    - 10 Korony Elanckie, Eraster -> Lord Tussal
    - 5 Korony Elanckie, Lord Tussal -> Opat Perrin

Every line follows one format: amount denomination, source -> target. The comma and the -> arrow are both required. Where the block sits in the session, and everything else the session record holds, belongs to Record a session.

2. Pick the right form

The same block moves items too. The tool reads the shape of each line to decide what kind of transfer it is:

What moves Form Example
Coin amount + denomination 10 Korony Elanckie, Eraster -> Lord Tussal
Stackable item amount + item name 2 Dzbanek herbaty, Lord Tussal -> Eraster
Unique item item name, no amount Serwis do herbaty Lorda Tussala, Lord Tussal -> Eraster

With an amount, the tool subtracts from the source's pile and adds to the target's pile. Without an amount, the item changes owner whole - it is handed over as one thing.

3. Name the coin

Nerthus has three coins:

Coin Short Tier Worth
Korony Elanckie Korony gold 1 Korona = 100 Talarów
Talary Hirońskie Talary silver 1 Talar = 100 Kogi
Kogi Skeltvorskie Kogi copper the base coin

So 1 Korona = 100 Talarów = 10 000 Kogi.

Write the full name, as in 10 Korony Elanckie. The tool also accepts the short form and colloquial inflections (koron, talarów), and whichever you write it always stores the full canonical name. Writing the canonical name yourself keeps your session text and the stored holding reading the same.

4. Name in-game endpoints only

Both ends of a transfer are in-game entities, under the same rules at each end. Either end may be a character, an NPC, a group, a place, an item, or a player.

Write each name in its canonical form (Eraster, not Erastera). The tool understands a declined form, but the canonical name never misfires.

The Narrator is never an endpoint

The person who ran the session is named in the session header, never in a transfer line. When an NPC pays out a reward, name that NPC or one of the stores below as the source, not the Narrator who played them.

Worked example

A visit where coin and goods change hands. Anward ran the session, so he appears in the header and nowhere in the transfers:

### 2026-07-01, Eraster rozmawia z Tussalem, Anward

Eraster spotkał się z Tussalem w jego willi w Thuzal. Wręczył mu łapówkę w postaci
dziesięciu koron, a na pożegnanie dostał serwis do herbaty i dwa dzbanki herbaty.

- Lokacje:
    - Thuzal/Rezydencja Tussal
- Transfer:
    - 10 Korony Elanckie, Eraster -> Lord Tussal
    - Serwis do herbaty Lorda Tussala, Lord Tussal -> Eraster
    - 2 Dzbanek herbaty, Lord Tussal -> Eraster

Eraster pays 10 Korony Elanckie and receives the unique Serwis do herbaty Lorda Tussala. He also walks away with 2 units of Dzbanek herbaty. The three lines are one of each form: coin, unique item, stackable item.

What happens after you write it

Nothing, until you close the session. Closing is what moves the coin, and it moves it there and then - a transfer does not wait for the end of the month. Once you close:

  • Transfers are counted once per session. Closing again never moves the same coin twice.
  • If the target has no holding of that coin yet, the tool creates one.
  • Every balance change adds a new dated line, so the history of who held what stays intact.
  • If a source turns out to have no such coin, the tool still credits the target and flags the mismatch in a report for a human. It never blocks your writing.

The monthly settlement is only a safety net here: it catches transfers from a session that was distributed without being closed, which is the one path that skips the step above.

Where coin is held

A coin holding is just a Przedmiot block that someone owns:

### Korony Erastera
- @typ: Przedmiot
- @generyczne_nazwy: Korony Elanckie
- @należy_do: Eraster (2024-06:)
- @ilość: 50 (2024-06:)
- @status: Aktywny (2024-06:)

@generyczne_nazwy is the coin type, and it is what marks the item as currency. @należy_do is the owner. @ilość is the amount. Coin with no owner sits at a place instead, carrying @lokacja in place of @należy_do. Any entity can hold coin. The block shape and the dated values in brackets belong to Entities.

Physical coin vs virtual coin

Whether a holding is real money or narrative bookkeeping depends on who holds it:

  • a character (Postać) holds physical coin - actual items in their Margonem equipment,
  • an NPC, group, player, or place holds virtual coin - narrative bookkeeping only.

The split matters when a character goes inactive. Their physical coin has to be handed back to the Koordynatorzy, not just zeroed.

Where coin comes from: the stores

Coin does not appear from nowhere. It enters the world out of a store - a Grupa that exists to hold coin before it is in play. There is no default store, and the tool creates none. A person creates them, by hand, before any coin is minted:

  • one store per Narrator, holding the coin that Narrator has to give out. A Narrator spends from their own store and can see what is left in it.
  • one common store for the Council, holding the coin the Council disposes of as a body.

Create each one exactly like any other Grupa, then mint coin into it - both steps are in Entities:

### <name of the store>
- @typ: Grupa
- @status: Aktywny

Name them however your table finds clearest; the tool attaches no meaning to the name, only to the type. What matters is the split: a Narrator's store is theirs, and the Council's store is everyone's.

One store per Narrator, not one store for everybody

A single shared pot answers no useful question. When every Narrator draws from the same store you cannot tell who minted what, who has given out how much, or whether one Narrator has spent their allowance twice over. Separate stores make each of those readable straight off the balance.

In play, coin reaches a character from an in-game source - a quest-giving NPC, an employer Grupa, a Lokacja treasury. A store is the out-of-game origin behind that: you move coin from a store into the in-game source ahead of time, and the in-game source pays the character during the session.

Taking coin out of circulation

Coin enters the world from a store. It leaves only by a burn, and a burn means retiring the coin item itself. Close the active @status line and append an Usunięty line from the same month:

### Korony Erastera
- @typ: Przedmiot
- @generyczne_nazwy: Korony Elanckie
- @należy_do: Eraster (2024-06:)
- @ilość: 50 (2024-06:)
- @status: Aktywny (2024-06:2026-07)
- @status: Usunięty (2026-07:)

Retiring an owner does not burn their coin

A burn is triggered by the holding's own @status, never the owner's. Retiring an NPC leaves every coin it held in circulation. That coin has to be retired or transferred on its own. An NPC's purse does not vanish with the NPC.

Every transfer nets to zero, because what leaves the source arrives at the target. The total supply of each coin therefore only moves when coin comes out of a store or is burned.